SHREC 2026: Reconstruction of High-Frequency Geometry in Synthetic Heritage

Department of Computer Science - University of Chile
CENIA

*Indicates Equal Contribution
Teaser visualization of the project

Teaser of the four different object versions: normal, large, realistic and wide, with their derivatives: cone, cylinder, sphere, egg, pyramid and package.

Teaser visualization of the project

Rendering samples for the realistic version. Participants will be provided with 90 renderings similar to these for reconstructing each object.

Abstract

Cultural heritage artifacts are often defined not by their global shape, but by fine-grained surface details—engravings, erosion patterns and reliefs. Standard 3D metrics often fail to capture these high-frequency nuances. SHREC 2026: High-Frequency Geometry challenges researchers to reconstruct detailed 3D meshes from multi-view synthetic renderings.

We introduce a novel procedurally generated dataset of sculpted stone artifacts with feature-aware ground truth. Key features of this track include:

  • Task: 3D reconstruction based on localized surface features, from 90 high-quality synthetic renderings per object.
  • Metric: A "Semantic Weighting Scheme" prioritizing semantically significant features (e.g., corners, reliefs) over flat surfaces.
  • Replicability: Our procedural pipeline allows for full reproducibility. We align with the Graphics Replicability Stamp Initiative.
  • Publication: All results will be compiled into a joint paper to be submitted to Computers & Graphics upon acceptance.

This track is designed to challenge and evaluate the ability of state-of-the-art algorithms to capture high-frequency geometric details critical to heritage documentation and analysis.

The Task & Dataset

Goal

Participants are provided with 90 high-quality 2D renderings per object, simulating a realistic capture setup (physically based materials, dual-sun lighting, HDRI maps). The goal is to reconstruct the original 3D object from these images. While researchers may employ any reconstruction method (Photogrammetry, NeRF, Gaussian Splatting, etc.), the challenge emphasizes the geometric fidelity of surface details (engravings and reliefs).

Dataset Characteristics

The dataset consists of procedurally sculpted meshes derived from a canonical cube.

  • Input: 90 PNG images (1920×1080) per object.
  • Materials: Approximated diffuse stone (high roughness, low metallicity).
  • Camera Poses: We provide full camera intrinsics and extrinsics in COLMAP format for every image.

Geometric Deformations (Derivatives)

To test the robustness of reconstruction algorithms across different topologies, our dataset extends beyond the canonical cube. We apply a novel deformation method to the four base styles (Normal, Large, Realistic, Wide), resulting in 6 geometric derivatives for each style.

They are complex 3D shapes morphed into the topological semblance of: Cone, Cylinder, Egg, Package, Pyramid and Sphere.

Evaluation: Semantic Weighting

We utilize a novel Semantic Weighting Scheme where reconstruction errors are weighted based on vertex importance in the ground truth:

Category Importance Description
Sculpted Reliefs High Artistic/historical surface content.
Corners High Structural integrity.
Edges Medium Sharp transitions.
Flat Faces Low Baseline geometry.

Semantic Weights

Visualization of per-vertex semantic weights.

This track does not use a query set. Participants will reconstruct 3D models from the provided multi-view renderings, and submissions will be evaluated against ground-truth meshes with annotated data.

Dataset Reproducibility

We take an image and sculpt the content into a 3D mesh. After that, we render 90 images in Blender with realistic conditions.
Image gray scale

Extract illumination information and use it as height for the mesh.

Teaser visualization of the project

90 camera poses around the object.

Teaser visualization of the project Teaser visualization of the project Teaser visualization of the project

Samples of image renderings provided to participants.

We provide these renderings, which practitioners should use to reconstruct the 3D objects. We will collect the 3D objects and evaluate the quality using a Feature-Aware Weighted Metric (Weighted Chamfer Distance).
Teaser visualization of the project

Extraction of Background.

Registration

To participate in this track, please register by sending an email to cllull@dcc.uchile.cl. Please include the name of your team members and your institution. Registered participants will receive updates regarding the dataset and submission guidelines.

Schedule

Date Event
January 12, 2026 Track begins / Dataset Release
March 15, 2026 Registration Deadline (Recommended)
April 3, 2026 Submission Deadline for Reconstruction Results
April 4-12, 2026 Evaluation and Results Processing
April 20, 2026 Submission of full paper to SHREC
May 25, 2026: First review done, notification of paper acceptance
July 3, 2026: Second stage of reviews complete, decision on acceptance, rejection, or acceptance as short paper.
July 30, 2026: Final decision on acceptance or rejection.
Sept 3-4, 2026 Presentation at Eurographics 2026 (3DOR)

Submission

Please, upload the dataset to any public repository (e.g., Google Drive, Dropbox, etc.) and share the link with us via email.
The submission email address is cllull@dcc.uchile.cl.

If you have problems uploading large files, please contact us via email. Also, if you have problems with time, please contact us before the submission deadline (you may consider uploading an MD5 file).

Contact


      • Cristián Llull: cllull@dcc.uchile.cl
      • Iván Sipirán: isipiran@dcc.uchile.cl
      • Nelson Baloian: nbaloian@dcc.uchile.cl
      • Francisca Gil: francisca.gil@cenia.cl